NVIDIA Launches World’s First Interactive Ray Tracing Engine

Nvidia today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. Nvidia acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time. As the world’s first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming.

By tapping into the massively parallel computing power of NVIDIA Quadro processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Nvidia will be showcasing the new suite of application acceleration engines this week at the SIGGRAPH 2009 conference and exhibition in New Orleans; booth #2101.