10 Years in the Making: NVIDIA Brings Real-Time Ray Tracing to Gamers with GeForce RTX
NVIDIA today unveiled the GeForce RTX series, the first gaming GPUs based on the new NVIDIA Turing architecture and the NVIDIA RTX platform, which fuses next-generation shaders with real-time ray tracing and all-new AI capabilities. This new hybrid graphics capability represents the biggest generational leap ever in gaming GPUs. Turing — which delivers 6x more performance than its predecessor, Pascal — redefines the PC as the ultimate gaming platform, with new features and technologies that deliver 4K HDR gaming at 60 frames per second on even the most advanced titles.
Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games. The world’s top game publishers, developers and engine creators have announced support for the NVIDIA RTX platform to bring the holy grail of real-time ray tracing and the power of AI to gamers everywhere. They include Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, and Assetto Corsa Competizione. Developers include EA, Square Enix, EPIC Games, and more.
Starting at $499>, GeForce RTX graphics cards, including the NVIDIA Founders Edition, will be available worldwide, across 238 countries and territories. They will be sold by partners including ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac.